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Night Lord

Fake
Master level:
30
Type:
?
PVE Level 1: Additional Avoidability Chance: 16%
Level 15: Additional Avoidability Chance: 30%
Level 30: Additional Avoidability Chance: 45%
PVP Level 1: Additional Avoidability Chance: 6%
Level 15: Additional Avoidability Chance: 13%
Level 30: Additional Avoidability Chance: 20%
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Toxic Venom
Master level:
10
Type:
?
Pre-requisite:
Venom Lv. 10
PVE Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
PVP Level 1: Poison Chance: 1%, 62% damage every 1 sec for 3 sec, Can be stacked 2 times
Level 5: Poison Chance: 2%, 70% damage every 1 sec for 3 sec, Can be stacked 2 times
Level 10: Poison Chance: 4%, 80% damage every 1 sec for 3 sec, Can be stacked 3 times
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Claw Expert
Master level:
30
Type:
?
Pre-requisite:
Claw Mastery Lv. 10
PVE Level 1: wristband weapon's mastery 56% increased, physical attack 1, max critical damage 1% increased
Level 15: wristband weapon's mastery 63% increased, physical attack 15, max critical damage 8% increased
Level 30: wristband weapon's mastery 70% increased, physical attack 30, max critical damage 15% increased
PVP -
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Maple Warrior
Master level:
30
Type:
?
PVE Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
PVP -
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Hero's Will
Master level:
5
Type:
?
PVE Level 1: MP Cost: 30, Cooldown: 600 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
PVP -
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Quad Star
Master level:
30
Type:
?
PVE Level 1: MP Cost: 11, Damage: 262%, Number of Attacks: 4
Level 15: MP Cost: 18, Damage: 318%, Number of Attacks: 4
Level 30: MP Cost: 26, Damage: 378%, Number of Attacks: 4
PVP Level 1: MP Cost: 11, Damage: 262%, Number of Attacks: 4
Level 15: MP Cost: 18, Damage: 318%, Number of Attacks: 4
Level 30: MP Cost: 26, Damage: 378%, Number of Attacks: 4
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Dark Harmony
Master level:
30
Type:
?
PVE Level 1: Consume MP 15, for 93 sec physical attack 11 increased.
[passive effect : monster defense 1% ignored]
Level 15: Consume MP 20, for 135 sec physical attack 25 increased.
[passive effect : monster defense 15% ignored]
Level 30: Consume MP 25, for 180 sec physical attack 40 increased.
[passive effect : monster defense 30% ignored]
PVP Level 1: MP Cost: 15, Weapon ATT: +1, Duration: 93 sec
Level 15: MP Cost: 20, Weapon ATT: +5, Duration: 135 sec
Level 30: MP Cost: 25, Weapon ATT: +10, Duration: 180 sec
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Frailty Curse
Master level:
30
Type:
?
PVE Level 1: Consume MP 11, for 11 sec lasted, inside the spell, enemies' attack and defense 1% reduced, movement speed -31
[passive effect : when attacking boss damage 1% increased]
Level 15: Consume MP 25, for 25 sec lasted, inside the spell, enemies' attack and defense 15% reduced, movement speed -45
[passive effect : when attacking boss damage 5% increased]
Level 30: Consume MP 41, for 40 sec lasted, inside the spell, enemies' attack and defense 30% reduced, movement speed -60
[passive effect : when attacking boss damage 10% increased]
PVP Level 1: Consume MP 11, for 6 sec lasted, inside the spell, enemies' attack and defense ?% reduced, movement speed -31
[passive effect : when attacking boss damage 1% increased]
Level 15: Consume MP 25, for 20 sec lasted, inside the spell, enemies' attack and defense ?% reduced, movement speed -45
[passive effect : when attacking boss damage 5% increased]
Level 30: Consume MP 41, for 35 sec lasted, inside the spell, enemies' attack and defense ?% reduced, movement speed -60
[passive effect : when attacking boss damage 10% increased]
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Sudden Raid
Master level:
30
Type:
?
PVE Level 1: MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 15: MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 30: MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
PVP Level 1: MP Cost: 35, Damage: 605%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: ?ot% damage every ?otInterval sec for ?otTime sec, Cooldown: 60 sec
Level 15: MP Cost: 50, Damage: 745%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: ?ot% damage every ?otInterval sec for ?otTime sec, Cooldown: 46 sec
Level 30: MP Cost: 65, Damage: 895%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: ?ot% damage every ?otInterval sec for ?otTime sec, Cooldown: 30 sec
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mark of knight lord
Master level:
10
Type:
?
PVE Level 1: during the attack, at the probability rate of 42%, assassin's mark being left. When attacking the same enemy again, 33% + 3 number of 1% damage for each character's level thrown.
Level 5: during the attack, at the probability rate of 50%, assassin's mark being left. When attacking the same enemy again, 45% + 3 number of 1% damage for each character's level thrown.
Level 10: during the attack, at the probability rate of 60%, assassin's mark being left. When attacking the same enemy again, 60% + 4 number of 1% damage for each character's level thrown.
PVP -
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mark of knight lord
Master level:
10
Type:
?
PVE Level 1: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 33% + ?ulletCount number of 2% damage for each character's level thrown.
Level 5: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 45% + ?ulletCount number of 2% damage for each character's level thrown.
Level 10: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 60% + ?ulletCount number of 3% damage for each character's level thrown.
PVP -
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showdown challenge
Master level:
20
Type:
?
PVE Level 1: MP 20, dagger 3 consumed, on max 6 enemies with 447% damage, attack 2 times and provokes. Provoked enemies stays in ?not bumping status. for 70 sec earned EXP, item drop chance 11% increase, In case of boss, half chance
Level 10: MP 30, dagger 3 consumed, on max 6 enemies with 528% damage, attack 2 times and provokes. Provoked enemies stays in ?not bumping status. for 90 sec earned EXP, item drop chance 20% increase, In case of boss, half chance
Level 20: MP 40, dagger 3 consumed, on max 6 enemies with 618% damage, attack 2 times and provokes. Provoked enemies stays in ?not bumping status. for 120 sec earned EXP, item drop chance 30% increase, In case of boss, half chance
PVP -
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Four Seasons Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 300 MP to attack 8 enemies 7 times, inflicting 358% damage.
Cooldown Time: 8 seconds
PVP -
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Epic Adventure Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 100 MP, Duration: ?imeDamage seconds, Increases damage by 10% and Maximum Damage increases by 5000000.
Cooldown: 120 sec. Can only be shared by other Adventurers in your party.
PVP -
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Bleeding Toxin Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consume MP 200, for 30 sec, physical attack 30 increased, attack with at the probability rate of 100%, 190% damage per sec for ?ottime sec causing bleeding effect.
Reuse cool time : 90 sec
PVP -
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