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Priest

Holy Focus
Master level:
10
Type:
?
Pre-requisite:
Spell Mastery Lv. 10
PVE Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
Level 5: For all attacks and the Heal skill, Critical Rate: +20%, Accuracy: +10%, Magic Mastery: +64%
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70%
PVP Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Damage: +?amR%, Magic Mastery: +58%
Level 5: For all attacks and the Heal skill, Critical Rate: +20%, Accuracy: +10%, Damage: +?amR%, Magic Mastery: +64%
Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Damage: +10%, Magic Mastery: +65%
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Arcane Overdrive
Master level:
10
Type:
?
PVE Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 5: Critical Rate: +20%, Minimum Critical Damage: +15%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%
PVP -
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Dispel
Master level:
10
Type:
?
PVE Level 1: Consume MP 100, at the probability rate of 10%, magic nullification and abnormality cure. After the cure, divine protection's Reuse cool time for 60 sec reduced by the number of curing.
Level 5: Consume MP 60, at the probability rate of 50%, magic nullification and abnormality cure. After the cure, divine protection's Reuse cool time for 60 sec reduced by the number of curing.
Level 10: Consume MP 10, at the probability rate of 100%, magic nullification and abnormality cure. After the cure, divine protection's Reuse cool time for 60 sec reduced by the number of curing.
PVP Level 1: Consume MP 100, at the probability rate of 10%, magic nullification and abnormality cure. After the cure, divine protection's Reuse cool time for 60 sec reduced by the number of curing.
Level 5: Consume MP 60, at the probability rate of 50%, magic nullification and abnormality cure. After the cure, divine protection's Reuse cool time for 60 sec reduced by the number of curing.
Level 10: Consume MP 10, at the probability rate of 100%, magic nullification and abnormality cure. After the cure, divine protection's Reuse cool time for 60 sec reduced by the number of curing.
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Mystic Door
Master level:
10
Type:
?
Pre-requisite:
Dispel Lv. 3
PVE Level 1: MP 240, portal lasting for 20 sec
Level 5: MP 160, portal lasting for 100 sec
Level 10: MP 60, portal lasting for 200 sec
PVP -
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Holy Symbol
Master level:
20
Type:
?
Pre-requisite:
Dispel Lv. 3
PVE Level 1: MP Cost: 129, Duration: 66 sec, EXP obtained increases with Skill Level.
Level 10: MP Cost: 210, Duration: 120 sec, EXP obtained increases with Skill Level.
Level 20: MP Cost: 300, Duration: 180 sec, EXP obtained increases with Skill Level.
PVP -
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Shining Ray
Master level:
20
Type:
?
PVE Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec
Level 10: MP Cost: 37, Damage: 204%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 4 sec
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec
PVP Level 1: MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec
Level 10: MP Cost: 37, Damage: 204%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 4 sec
Level 20: MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec
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Teleport Mastery
Master level:
10
Type:
?
Pre-requisite:
Teleport Lv. 5
PVE Level 1: MP Cost: 2, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 5: MP Cost: 10, Damage: 290%, Max Monsters Hit: 6, Stun Chance: 55%, Stun Duration: 3 sec, Teleport Distance: +10
Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
PVP Level 1: MP Cost: 2, Damage: 32%, Max Enemies Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec, Teleport Distance: +2
Level 5: MP Cost: 10, Damage: 40%, Max Enemies Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec, Teleport Distance: +10
Level 10: MP Cost: 20, Damage: 50%, Max Enemies Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec, Teleport Distance: +20
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Holy Magic Shell
Master level:
20
Type:
?
PVE Level 1: Consume MP 50, HP 100% recover, for 10 sec magic shield created. While shield is on, damage is absorbed max 5 times, When invoked shield cannot be regenerated for 90 sec. Reuse cool time 90 sec
Level 10: Consume MP 60, HP 100% recover, for 15 sec magic shield created. While shield is on, damage is absorbed max 7 times, When invoked shield cannot be regenerated for 60 sec. Reuse cool time 90 sec
Level 20: Consume MP 70, HP 100% recover, for 20 sec magic shield created. While shield is on, damage is absorbed max 10 times, When invoked shield cannot be regenerated for 30 sec. Reuse cool time 90 sec
PVP Level 1: MP Cost: 50, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec
Level 10: MP Cost: 60, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec
Level 20: MP Cost: 70, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec
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holy fountain
Master level:
10
Type:
?
PVE Level 1: Consume MP 24, when used HP 13% recovered, total 11 times available, lasting for 33 sec. Reuse cool time 87 sec
Level 5: Consume MP 32, when used HP 25% recovered, total 15 times available, lasting for 45 sec. Reuse cool time 75 sec
Level 10: Consume MP 40, when used HP 40% recovered, total 20 times available, lasting for 60 sec. Reuse cool time 60 sec
PVP -
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divine protection
Master level:
10
Type:
?
PVE Level 1: Consume MP 152, resist critical status abnormality for once. Reuse cool time 405 sec
[passive effect : status abnormality and all elements tolerance 4% increased]
Level 5: Consume MP 120, resist critical status abnormality for once. Reuse cool time 305 sec
[passive effect : status abnormality and all elements tolerance 20% increased]
Level 10: Consume MP 80, resist critical status abnormality for once. Reuse cool time 180 sec
[passive effect : status abnormality and all elements tolerance 40% increased]
PVP -
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