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Sniper

Mortal Blow
Master level:
10
Type:
?
PVE Level 1: 2% chance to instantly finish an enemy below 3% HP. 1% HP & MP recovered after a sucessful finish.
Level 5: 6% chance to instantly finish an enemy below 15% HP. 3% HP & MP recovered after a sucessful finish.
Level 10: 10% chance to instantly finish an enemy below 30% HP. 5% HP & MP recovered after a sucessful finish.
PVP -
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Evasion Boost
Master level:
10
Type:
?
PVE Level 1: Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
Level 5: Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
Level 10: Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
PVP Level 1: Dodge Chance: 1%, all attacks following a successful dodge for 1 sec will be criticals.
Level 5: Dodge Chance: 5%, all attacks following a successful dodge for 1 sec will be criticals.
Level 10: Dodge Chance: 10%, all attacks following a successful dodge for 1 sec will be criticals.
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Frostprey
Master level:
10
Type:
?
Pre-requisite:
Golden Eagle Lv. 10
PVE Level 1: Consume MP 43, for 76 sec, summon freezer. 228% damage on max 4 enemies simultaneously, 1 sec freeze
[passive effect : physical/magic defense 3% increased]
Level 5: Consume MP 55, for 140 sec, summon freezer. 300% damage on max 4 enemies simultaneously, 2 sec freeze
[passive effect : physical/magic defense 15% increased]
Level 10: Consume MP 70, for 220 sec, summon freezer. 390% damage on max 4 enemies simultaneously, 3 sec freeze
[passive effect : physical/magic defense 30% increased]
PVP Level 1: MP Cost: 43, Summon Duration: 26 sec, Damage: 140%, Freeze Chance: 1%, Freeze Duration: 1 sec
Level 5: MP Cost: 55, Summon Duration: 50 sec, Damage: 156%, Freeze Chance: 3%, Freeze Duration: 1 sec
Level 10: MP Cost: 70, Summon Duration: 80 sec, Damage: 176%, Freeze Chance: 5%, Freeze Duration: 2 sec
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Dragon's Breath
Master level:
10
Type:
?
PVE Level 1: Consume MP 20, 453% damage on max 6 enemies
Level 5: Consume MP 24, 485% damage on max 6 enemies
Level 10: Consume MP 28, 525% damage on max 6 enemies
PVP Level 1: MP Cost: 20, Damage: 453%, Max Enemies Hit: 6, Cooldown: ?ooltime sec
Level 5: MP Cost: 24, Damage: 485%, Max Enemies Hit: 6, Cooldown: ?ooltime sec
Level 10: MP Cost: 32, Damage: 335%, Max Enemies Hit: 6, Cooldown: 5 sec
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damage reversing
Master level:
10
Type:
?
PVE Level 1: during the attack, for 8 sec a shield created for 2% of damage rendered, absorb 6% of received damage, may absorb damage up to 11% of max HP
Level 5: during the attack, for 8 sec a shield created for 10% of damage rendered, absorb 30% of received damage, may absorb damage up to 35% of max HP
Level 10: during the attack, for 8 sec a shield created for 20% of damage rendered, absorb 60% of received damage, may absorb damage up to 65% of max HP
PVP -
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Marksmanship
Master level:
20
Type:
?
PVE Level 1: during the attack, monster's physical defense 6% ingnored, accuracy 6% increased, total damage 5% increased
Level 10: during the attack, monster's physical defense 15% ingnored, accuracy 15% increased, total damage 10% increased
Level 20: during the attack, monster's physical defense 25% ingnored, accuracy 25% increased, total damage 15% increased
PVP -
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bolt rupture
Master level:
20
Type:
?
PVE Level 1: Consume MP 12, on max 8, deal 548% damage attack, additional 143% damage on first strike target
Level 10: Consume MP 14, on max 8, deal 620% damage attack, additional 170% damage on first strike target
Level 20: Consume MP 18, on max 8, deal 700% damage attack, additional 200% damage on first strike target
PVP -
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schutike eisen
Master level:
10
Type:
?
PVE Level 1: Consume MP 12, 116% damage attack and move pass the enemy
[passive effect : max HP 4% increased]
Level 5: Consume MP 15, 140% damage attack and move pass the enemy
[passive effect : max HP 20% increased]
Level 10: Consume MP 21, 170% damage attack and move pass the enemy
[passive effect : max HP 40% increased]
PVP -
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pain killer
Master level:
20
Type:
?
PVE Level 1: Consume MP 31, lift status abnormality and status abnormality immune for 1 sec, Reuse cool time 642 sec.
[passive effect : status abnormality resistance and immunity for all elements 1% increased]
Level 10: Consume MP 40, lift status abnormality and status abnormality immune for 1 sec, Reuse cool time 480 sec.
[passive effect : status abnormality resistance and immunity for all elements 10% increased]
Level 20: Consume MP 50, lift status abnormality and status abnormality immune for 1 sec, Reuse cool time 300 sec.
[passive effect : status abnormality resistance and immunity for all elements 20% increased]
PVP -
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extreme archery : crossbow
Master level:
10
Type:
?
PVE Level 1: physical/magic evasion 5% decreased, in case of critical, max damage 7% increased
Level 5: physical/magic evasion 25% decreased, in case of critical, max damage 15% increased
Level 10: physical/magic evasion 50% decreased, in case of critical, max damage 25% increased
PVP -
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