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mark of knight lord
Master level:
10
Type:
?
Description:

Reinforce the mark of assassin to increase the chance of leaving mark, damage, number of daggers thrown.

Level 1: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 33% + ?ulletCount number of 2% damage for each character's level thrown.
Level 2: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 36% + ?ulletCount number of 2% damage for each character's level thrown.
Level 3: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 39% + ?ulletCount number of 2% damage for each character's level thrown.
Level 4: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 42% + ?ulletCount number of 2% damage for each character's level thrown.
Level 5: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 45% + ?ulletCount number of 2% damage for each character's level thrown.
Level 6: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 48% + ?ulletCount number of 3% damage for each character's level thrown.
Level 7: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 51% + ?ulletCount number of 3% damage for each character's level thrown.
Level 8: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 54% + ?ulletCount number of 3% damage for each character's level thrown.
Level 9: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 57% + ?ulletCount number of 3% damage for each character's level thrown.
Level 10: during the attack, at the probability rate of 100%, assassin's mark being left. When attacking the same enemy again, 60% + ?ulletCount number of 3% damage for each character's level thrown.